Book Image

Blender 3D Asset Creation for the Metaverse

By : Vinicius Machado Venâncio
Book Image

Blender 3D Asset Creation for the Metaverse

By: Vinicius Machado Venâncio

Overview of this book

If you are familiar with modeling, this book will help you discover a practical and efficient workflow designed to accelerate your asset creation process for use in multiple projects, including games and the metaverse. Complete with shortcuts and tips on how to speed up the process, this book guides you in modeling assets and characters with the help of references. You’ll learn how to optimize the modeled asset for maximum rendering performance within game engines and the metaverse. Next, you’ll get to grips with unwrapping the 3D model for texturing and explore multiple texturing techniques to breathe life into your 3D models. Finally, you’ll integrate the 3D model to work seamlessly across a myriad of programs and game engines. By the end of this book, you’ll have the skills to efficiently create any type of 3D asset from scratch for use in renders, animations, or immersive gaming experiences.
Table of Contents (16 chapters)
1
Part 1: Inorganic Asset Modeling
7
Part 2: Organic Asset Modeling

UV unwrapping our base meshes

UV unwrapping a human can sound a little daunting at first, but most times it’s simpler than it seems.

Again, just like most parts of the process, there are many variations that can work just fine. In our case, we’ll go for a simpler unwrap. It’s also worth noting that the same unwrap works for both male and female bodies, given that they have relatively similar geometry.

We’ll start with the neck and head and go down. At the end of each section, we’ll have a picture of what the UV islands for that part look like. You don’t need to unwrap the parts separately, though; this is just for demonstration.

Head and neck

We’ll unwrap the head and the neck together in a single UV island. For that, we’ll only need two seams. The first one will be placed at the base of the neck:

Figure 9.114 – Seam added at the base of the neck

Figure 9.114 – Seam added at the base of the neck

The second loop goes on the back...