The hands
The hands between models also share a lot more similarities but are a complex part of the body, so we need to pay extra attention to our references.
We’ll start by shaping the front and back sides of the palm first, increasing the resolution, and start adding some volume to the edges of the hand using the Inflate brush and carving the middle of the palm using the Clay Strips brush.
Figure 6.62 – Volume added to the hand
Notice how the middle of the palm is flatter while most of the edges have been puffed up a bit, and the base of the thumb has also been inflated. A good tip for this step is to look at your own hands and use them as a reference too. We won’t add the little wrinkles we usually see in our hands since it would take hundreds of thousands of faces to properly sculpt them, and our goal with this is not a perfectly realistic human. We’ll now move on to the back of the hand, which is generally simpler.
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