Summary
In this chapter, we covered two more texturing techniques and how to apply them in different situations. We also covered how to bake the textures in order for the model to work outside of Blender.
But what if you don’t want to make inorganic assets? What if you’re more interested in making natural elements, such as trees, cliffs, or rocks? Or, what if you want to model characters? Regular poly modeling would take much, much longer. Well, the next chapters will be perfect for you, as they cover in detail the advantages of the sculpting features in Blender.