Summary
In this chapter, we covered how to refine the block out made in the previous chapter, making sure that we have reasonably precise anatomy while sculpting in order to avoid our base meshes looking wrong. We also suggested which brush to use in each situation based on the shape of the body part and the type of detail we added.
In the next chapter, we’ll cover how to deal with the current geometry, as it’s far from perfect, as well as one way of unwrapping a humanoid character to prepare it for texturing.