Book Image

Blender 3D Asset Creation for the Metaverse

By : Vinicius Machado Venâncio
Book Image

Blender 3D Asset Creation for the Metaverse

By: Vinicius Machado Venâncio

Overview of this book

If you are familiar with modeling, this book will help you discover a practical and efficient workflow designed to accelerate your asset creation process for use in multiple projects, including games and the metaverse. Complete with shortcuts and tips on how to speed up the process, this book guides you in modeling assets and characters with the help of references. You’ll learn how to optimize the modeled asset for maximum rendering performance within game engines and the metaverse. Next, you’ll get to grips with unwrapping the 3D model for texturing and explore multiple texturing techniques to breathe life into your 3D models. Finally, you’ll integrate the 3D model to work seamlessly across a myriad of programs and game engines. By the end of this book, you’ll have the skills to efficiently create any type of 3D asset from scratch for use in renders, animations, or immersive gaming experiences.
Table of Contents (16 chapters)
1
Part 1: Inorganic Asset Modeling
7
Part 2: Organic Asset Modeling

Unwrapping the headphones

To start, we need to try and visualize the shapes we covered in our model and apply the same logic to them – that is, maintain the most visible parts without seams and avoid placing them in the main string of faces.

In order to see what our UV unwrap looks like, we need to access the dedicated tab for this: the UV Editing tab. To enter it, we have two options. The first one is to select it in the tabs above the viewport:

Figure 3.13 – Entering the UV Editing workspace using the tabs

Figure 3.13 – Entering the UV Editing workspace using the tabs

Another way to enter the UV workspace is to right-click on one edge of the viewport tab, select either Vertical split or Horizontal click, then click again where you’d like the viewport tab window to be split (you can also join or swap areas using this method). Then, we should select the Editor Type icon in the top-left corner and finally, select UV Editor from the drop-down menu:

Figure 3.14 – Alternative way to enter the UV Editor

Figure 3.14 –...