Book Image

Blender 3D Asset Creation for the Metaverse

By : Vinicius Machado Venâncio
Book Image

Blender 3D Asset Creation for the Metaverse

By: Vinicius Machado Venâncio

Overview of this book

If you are familiar with modeling, this book will help you discover a practical and efficient workflow designed to accelerate your asset creation process for use in multiple projects, including games and the metaverse. Complete with shortcuts and tips on how to speed up the process, this book guides you in modeling assets and characters with the help of references. You’ll learn how to optimize the modeled asset for maximum rendering performance within game engines and the metaverse. Next, you’ll get to grips with unwrapping the 3D model for texturing and explore multiple texturing techniques to breathe life into your 3D models. Finally, you’ll integrate the 3D model to work seamlessly across a myriad of programs and game engines. By the end of this book, you’ll have the skills to efficiently create any type of 3D asset from scratch for use in renders, animations, or immersive gaming experiences.
Table of Contents (16 chapters)
1
Part 1: Inorganic Asset Modeling
7
Part 2: Organic Asset Modeling

Checking for practical use

To check for practical use, we’ll apply a placeholder texture in all objects.

We’ll start by going into the Materials tab on the right side of the viewport, then click on New:

Figure 3.46 – Materials tab

Figure 3.46 – Materials tab

Then, settings should pop up underneath it, in which we should click on the dot to the left of Base Color, then select Image Texture (texturing will be covered in much more depth in the next chapter):

Figure 3.47 – Adding an image texture

Figure 3.47 – Adding an image texture

From there, we can select New, Blank, and finally, UV Grid:

Figure 3.48 – Setting UV Grid as the texture type

When you click OK, the texture gets applied, and to see it, we need to go into Material Preview Mode on the viewport, by selecting its icon in the top-right corner:

Figure 3.49 – Material preview

Figure 3.49 – Material preview

Now, we can see the textures displayed on our object, and...