Summary
In this chapter, we covered how to model an inorganic asset from scratch, as well as learning about most of the main inorganic modeling tools available by default in Blender and where to add the different LODs in an additive way. This is the first part of creating any 3D model and sets the LOD of the next steps, such as texturing.
In the next chapter, we will cover optimizing our model to make it lighter in terms of geometry so that we can render it more easily.