Further Development as a 3D Artist
At this point, you have the technical knowledge needed to make a wide variety of assets for a multitude of purposes, and what’s left is to improve your skills, initially focusing on improving what you like the most about the creative process in order to get the most out of it.
In this chapter, we’ll cover the following:
- Tips on how to quickly improve as a 3D artist
- The importance of feedback
It’s important to note that this book only scratched the surface of what is possible with Blender, giving you a solid base on which to start building your skills. But how?