Book Image

Blender 3D Asset Creation for the Metaverse

By : Vinicius Machado Venâncio
Book Image

Blender 3D Asset Creation for the Metaverse

By: Vinicius Machado Venâncio

Overview of this book

If you are familiar with modeling, this book will help you discover a practical and efficient workflow designed to accelerate your asset creation process for use in multiple projects, including games and the metaverse. Complete with shortcuts and tips on how to speed up the process, this book guides you in modeling assets and characters with the help of references. You’ll learn how to optimize the modeled asset for maximum rendering performance within game engines and the metaverse. Next, you’ll get to grips with unwrapping the 3D model for texturing and explore multiple texturing techniques to breathe life into your 3D models. Finally, you’ll integrate the 3D model to work seamlessly across a myriad of programs and game engines. By the end of this book, you’ll have the skills to efficiently create any type of 3D asset from scratch for use in renders, animations, or immersive gaming experiences.
Table of Contents (16 chapters)
1
Part 1: Inorganic Asset Modeling
7
Part 2: Organic Asset Modeling

Further Development as a 3D Artist

At this point, you have the technical knowledge needed to make a wide variety of assets for a multitude of purposes, and what’s left is to improve your skills, initially focusing on improving what you like the most about the creative process in order to get the most out of it.

In this chapter, we’ll cover the following:

  • Tips on how to quickly improve as a 3D artist
  • The importance of feedback

It’s important to note that this book only scratched the surface of what is possible with Blender, giving you a solid base on which to start building your skills. But how?