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  • Book Overview & Buying Blender 3D Asset Creation for the Metaverse
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Blender 3D Asset Creation for the Metaverse

Blender 3D Asset Creation for the Metaverse

By : Vinicius Machado Venâncio
4.8 (13)
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Blender 3D Asset Creation for the Metaverse

Blender 3D Asset Creation for the Metaverse

4.8 (13)
By: Vinicius Machado Venâncio

Overview of this book

If you are familiar with modeling, this book will help you discover a practical and efficient workflow designed to accelerate your asset creation process for use in multiple projects, including games and the metaverse. Complete with shortcuts and tips on how to speed up the process, this book guides you in modeling assets and characters with the help of references. You’ll learn how to optimize the modeled asset for maximum rendering performance within game engines and the metaverse. Next, you’ll get to grips with unwrapping the 3D model for texturing and explore multiple texturing techniques to breathe life into your 3D models. Finally, you’ll integrate the 3D model to work seamlessly across a myriad of programs and game engines. By the end of this book, you’ll have the skills to efficiently create any type of 3D asset from scratch for use in renders, animations, or immersive gaming experiences.
Table of Contents (16 chapters)
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1
Part 1: Inorganic Asset Modeling
7
Part 2: Organic Asset Modeling

Index

As this ebook edition doesn't have fixed pagination, the page numbers below are hyperlinked for reference only, based on the printed edition of this book.

Symbols

3D artist

dedicated courses 448

free online tutorials 447, 448

improvement tips 447

A

abdomen 234

Achilles tendon 228

anisotropy 143

arm 224

ascending trapezius 234, 273, 274, 283

B

back muscles 234

bad geometry 52, 53

around cushions 57-60

bottom part 53-57

baking 169, 173

from high poly, to high poly 173-180

from high poly, to low poly 180-183

ball-and-socket joints 384

base meshes, UV unwrapping 371

arms 375, 376

feet 378-382

hands 376-378

head 372, 373

legs 378

neck 372, 373

torso 373-375

base mesh, for humanoid character

sculpting 237-255

base mesh, retopologizing 314

arms 351-354

feet 356-362

hands 362-371

head 314-333

legs 354, 355

mesh resolution, decreasing 333-337...

CONTINUE READING
83
Tech Concepts
36
Programming languages
73
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