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Book Overview & Buying
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Table Of Contents
Blender 3D Asset Creation for the Metaverse
By :
Blender 3D Asset Creation for the Metaverse
By:
Overview of this book
If you are familiar with modeling, this book will help you discover a practical and efficient workflow designed to accelerate your asset creation process for use in multiple projects, including games and the metaverse.
Complete with shortcuts and tips on how to speed up the process, this book guides you in modeling assets and characters with the help of references. You’ll learn how to optimize the modeled asset for maximum rendering performance within game engines and the metaverse. Next, you’ll get to grips with unwrapping the 3D model for texturing and explore multiple texturing techniques to breathe life into your 3D models. Finally, you’ll integrate the 3D model to work seamlessly across a myriad of programs and game engines.
By the end of this book, you’ll have the skills to efficiently create any type of 3D asset from scratch for use in renders, animations, or immersive gaming experiences.
Table of Contents (16 chapters)
Preface
Part 1: Inorganic Asset Modeling
Chapter 1: Modeling the 3D Asset
Chapter 2: Optimizing Your Asset for Better Rendering Performance
Chapter 3: UV Unwrapping Your 3D Asset
Chapter 4: Texturing Your 3D Asset Using PBR and Procedural Textures
Chapter 5: Texture Painting and Using Real-Life Images as Textures
Part 2: Organic Asset Modeling
Chapter 6: Introduction to Blender’s Sculpting Tools
Chapter 7: Making the Base Mesh for a Humanoid Character
Chapter 8: Refining the Base Meshes
Chapter 9: Optimizing the Base Meshes
Chapter 10: Rigging the Base Meshes
Chapter 11: Further Development as a 3D Artist
Index