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  • Book Overview & Buying Blender 3D Asset Creation for the Metaverse
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Blender 3D Asset Creation for the Metaverse

Blender 3D Asset Creation for the Metaverse

By : Vinicius Machado Venâncio
4.8 (13)
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Blender 3D Asset Creation for the Metaverse

Blender 3D Asset Creation for the Metaverse

4.8 (13)
By: Vinicius Machado Venâncio

Overview of this book

If you are familiar with modeling, this book will help you discover a practical and efficient workflow designed to accelerate your asset creation process for use in multiple projects, including games and the metaverse. Complete with shortcuts and tips on how to speed up the process, this book guides you in modeling assets and characters with the help of references. You’ll learn how to optimize the modeled asset for maximum rendering performance within game engines and the metaverse. Next, you’ll get to grips with unwrapping the 3D model for texturing and explore multiple texturing techniques to breathe life into your 3D models. Finally, you’ll integrate the 3D model to work seamlessly across a myriad of programs and game engines. By the end of this book, you’ll have the skills to efficiently create any type of 3D asset from scratch for use in renders, animations, or immersive gaming experiences.
Table of Contents (16 chapters)
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1
Part 1: Inorganic Asset Modeling
7
Part 2: Organic Asset Modeling

Optimizing Your Asset for Better Rendering Performance

Now that you have successfully applied 3D modeling to your asset, it’s time to make it lighter in terms of geometry to render it more easily inside your project, game, or metaverse world. To do that, we’ll need to see whether our model has an excessive number of faces, and if it does, we’ll learn how to deal with such cases.

This process is optional, though, as most inorganic models tend to need much less or even no optimizing (depending on the purpose); hence, this process is only applicable to models containing more geometry than necessary for the object’s purpose, size, and importance in-game.

In this chapter, we’ll cover the following topics:

  • How to detect excessive geometry
  • Different ways to deal with excessive geometry
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