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  • Book Overview & Buying Blender 3D Asset Creation for the Metaverse
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Blender 3D Asset Creation for the Metaverse

Blender 3D Asset Creation for the Metaverse

By : Vinicius Machado Venâncio
4.8 (13)
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Blender 3D Asset Creation for the Metaverse

Blender 3D Asset Creation for the Metaverse

4.8 (13)
By: Vinicius Machado Venâncio

Overview of this book

If you are familiar with modeling, this book will help you discover a practical and efficient workflow designed to accelerate your asset creation process for use in multiple projects, including games and the metaverse. Complete with shortcuts and tips on how to speed up the process, this book guides you in modeling assets and characters with the help of references. You’ll learn how to optimize the modeled asset for maximum rendering performance within game engines and the metaverse. Next, you’ll get to grips with unwrapping the 3D model for texturing and explore multiple texturing techniques to breathe life into your 3D models. Finally, you’ll integrate the 3D model to work seamlessly across a myriad of programs and game engines. By the end of this book, you’ll have the skills to efficiently create any type of 3D asset from scratch for use in renders, animations, or immersive gaming experiences.
Table of Contents (16 chapters)
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1
Part 1: Inorganic Asset Modeling
7
Part 2: Organic Asset Modeling

Texture Painting and Using Real-Life Images as Textures

Texture painting consists of making your own textures and manually painting them onto the model itself. This process is indeed more time consuming than the methods presented in the previous chapter, but it’s the ideal method in some cases.

In this chapter, we’ll cover the following topics:

  • How to set up the texture painting workspace
  • How to paint textures manually
  • Different brush settings for painting
  • How to texture our models using real-life images
  • How to bake textures into images in order to use them in most 3D render engines

By the end of this chapter, you should be familiar with the texture painting workflow, using and manipulating real-life images to texture your models, and baking textures into a single texture set for increased rendering performance.

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