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  • Book Overview & Buying Blender 3D Asset Creation for the Metaverse
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Blender 3D Asset Creation for the Metaverse

Blender 3D Asset Creation for the Metaverse

By : Vinicius Machado Venâncio
4.8 (13)
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Blender 3D Asset Creation for the Metaverse

Blender 3D Asset Creation for the Metaverse

4.8 (13)
By: Vinicius Machado Venâncio

Overview of this book

If you are familiar with modeling, this book will help you discover a practical and efficient workflow designed to accelerate your asset creation process for use in multiple projects, including games and the metaverse. Complete with shortcuts and tips on how to speed up the process, this book guides you in modeling assets and characters with the help of references. You’ll learn how to optimize the modeled asset for maximum rendering performance within game engines and the metaverse. Next, you’ll get to grips with unwrapping the 3D model for texturing and explore multiple texturing techniques to breathe life into your 3D models. Finally, you’ll integrate the 3D model to work seamlessly across a myriad of programs and game engines. By the end of this book, you’ll have the skills to efficiently create any type of 3D asset from scratch for use in renders, animations, or immersive gaming experiences.
Table of Contents (16 chapters)
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1
Part 1: Inorganic Asset Modeling
7
Part 2: Organic Asset Modeling

Introduction to Blender’s Sculpting Tools

If you want to do anything organic, sculpting is your best bet, as sculpting allows us to tweak more than a small set of vertices/faces at once in several different ways.

Blender offers a powerful sculpting system, with several different brushes that affect the surface in different ways, making it possible to achieve a huge amount of variation and different effects in our mesh.

In this chapter, we’ll cover the following:

  • The default Blender sculpting brushes and their settings
  • The advantages that using a drawing tablet brings when sculpting
  • Suggested situations for when to use each brush and when to combine brushes

By the end of this chapter, you should be familiar with most of the sculpting tools available by default in Blender.

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