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Realistic Asset Creation with Adobe Substance 3D

Realistic Asset Creation with Adobe Substance 3D

By : Zeeshan Jawed Shah
3.6 (7)
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Realistic Asset Creation with Adobe Substance 3D

Realistic Asset Creation with Adobe Substance 3D

3.6 (7)
By: Zeeshan Jawed Shah

Overview of this book

Adobe Substance 3D is a comprehensive suite complete with everything an artist needs to create stunning 3D digital materials. Getting a grip on the ecosystem of apps can be challenging for beginners, which is where Realistic Asset Creation with Adobe Substance 3D comes in! This practical guide doesn't bombard you with reams of textual information. Instead, you get an interactive, project-based book that’ll help you gain sound knowledge of Adobe Substance 3D and set you on the right path toward a career in 3D design. You’ll start off with the rudiments of Adobe Substance 3D Painter, which will enable you to acquire the skills needed to work with layers, masks, shelves, textures, and more. Next, you’ll move on to Adobe Substance 3D Designer and become well-acquainted with this node-based design tool as you progress through the chapters. The final section is devoted to Adobe Substance 3D Stager, which teaches you to build complex 3D scenes and visualize your edits in real time. By the end of this Adobe book, you’ll have gained a solid understanding of Adobe Substance 3D and developed the skills to build a comprehensive portfolio of work, setting you up for a lucrative career in 3D design.
Table of Contents (17 chapters)
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Working with Assets in Adobe Substance 3D Painter

Adobe Substance 3D Painter is owned by Adobe, and therefore, there is a strong connection between Painter and Adobe products, especially Adobe Photoshop. A lot of artists create resources inside Adobe Photoshop and import them into Painter.

In this chapter, we will first go through conceptual knowledge of the Assets panel, which is essential for creating any Adobe Substance 3D Painter project as it contains important resources. Then, we will go through methods to create our custom tabs in the Assets panel, which will help us organize our project and make our texturing and painting process agile.

When you will move to the real world, you will see for yourself that organizing a project is one of the most crucial steps because if you start working on your project without organizing it, you will be lost halfway through and miss out on important things. Once we have a comprehensive understanding of the Assets panel, we will learn how to apply these assets.

In this chapter, we will be covering the following topics:

  • Familiarizing ourselves with the Assets panel
  • Importing resources and creating custom tabs in the Assets panel
  • Understanding the different types of assets in the Assets panel
  • Applying assets to 3D meshes
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