Book Image

Realistic Asset Creation with Adobe Substance 3D

By : Zeeshan Jawed Shah
Book Image

Realistic Asset Creation with Adobe Substance 3D

By: Zeeshan Jawed Shah

Overview of this book

Adobe Substance 3D is a comprehensive suite complete with everything an artist needs to create stunning 3D digital materials. Getting a grip on the ecosystem of apps can be challenging for beginners, which is where Realistic Asset Creation with Adobe Substance 3D comes in! This practical guide doesn't bombard you with reams of textual information. Instead, you get an interactive, project-based book that’ll help you gain sound knowledge of Adobe Substance 3D and set you on the right path toward a career in 3D design. You’ll start off with the rudiments of Adobe Substance 3D Painter, which will enable you to acquire the skills needed to work with layers, masks, shelves, textures, and more. Next, you’ll move on to Adobe Substance 3D Designer and become well-acquainted with this node-based design tool as you progress through the chapters. The final section is devoted to Adobe Substance 3D Stager, which teaches you to build complex 3D scenes and visualize your edits in real time. By the end of this Adobe book, you’ll have gained a solid understanding of Adobe Substance 3D and developed the skills to build a comprehensive portfolio of work, setting you up for a lucrative career in 3D design.
Table of Contents (17 chapters)

The Add and Subtract blending modes

In the Add blending mode, the foreground is added to each corresponding background pixel. This mode is commutative, and the node's input order doesn’t matter. Values over 1 are trimmed. It adds white values from the foreground and background together.

Whereas in the Subtract blending mode, the Foreground input value will be subtracted from each corresponding background pixel. If the outcome of the subtraction is less than 0, the value is restricted to 0 and turns the result completely black. This is a non-commutative blending mode.

In this mode, the white portion of the foreground layer is subtracted from the background.

You can return to the Grayscale height value section in this chapter to see how these modes work in practice. This is a commutative blending mode.