Summary
We covered all the skills for using Adobe Substance 3D Stager in this last part of the book. We have gone through all the skills for importing 3D assets from different Adobe Substance 3D applications, setting up cameras, and adding light inside in this chapter.
Hopefully, you are now able to produce realistic assets inside Adobe Substance 3D Painter, Adobe Substance 3D Designer, and Adobe Substance 3D Planar, and stage them creatively and professionally inside Adobe Substance 3D Stager.
I hope you have learned a lot about this amazing Adobe Substance 3D suite and acquired the skill sets to produce astonishing creative projects. You can now present your 3D object in context with Adobe Substance 3D Stager and set up the ideal shot by dragging and dropping 3D objects, materials, lighting, and cameras.
You can choose a brush in Substance 3D Painter and texture your asset quickly and easily, utilizing layer manipulation to quickly alter current paint strokes. You can now...