Book Image

Realistic Asset Creation with Adobe Substance 3D

By : Zeeshan Jawed Shah
Book Image

Realistic Asset Creation with Adobe Substance 3D

By: Zeeshan Jawed Shah

Overview of this book

Adobe Substance 3D is a comprehensive suite complete with everything an artist needs to create stunning 3D digital materials. Getting a grip on the ecosystem of apps can be challenging for beginners, which is where Realistic Asset Creation with Adobe Substance 3D comes in! This practical guide doesn't bombard you with reams of textual information. Instead, you get an interactive, project-based book that’ll help you gain sound knowledge of Adobe Substance 3D and set you on the right path toward a career in 3D design. You’ll start off with the rudiments of Adobe Substance 3D Painter, which will enable you to acquire the skills needed to work with layers, masks, shelves, textures, and more. Next, you’ll move on to Adobe Substance 3D Designer and become well-acquainted with this node-based design tool as you progress through the chapters. The final section is devoted to Adobe Substance 3D Stager, which teaches you to build complex 3D scenes and visualize your edits in real time. By the end of this Adobe book, you’ll have gained a solid understanding of Adobe Substance 3D and developed the skills to build a comprehensive portfolio of work, setting you up for a lucrative career in 3D design.
Table of Contents (17 chapters)

Assets panels

There are mainly two different types of assets panel in Sampler, PROJECT and ASSETS. Let us explore both of them in this section.

Figure 11.14 – The PROJECT and ASSETS panels

F – The PROJECT and ASSETS panels

In Sampler, the PROJECT panel functions like a library that can hold a variety of objects. The assets that make up your current project are shown in the PROJECT panel.

Let us open a new Sampler file to see how the PROJECT panel works and follow the following steps:

  1. Drag an asset into the Layers panel to utilize it in other assets, or click one of your assets to load it in the viewport.
  2. To add new material to your project, click the plus sign (+) next to Materials. To add a new environment light to your project, use the + sign next to Environment lights.
  3. To rename, remove, or duplicate an asset, use the right-click menu. Some asset metadata is shown in the right-click menu, as you can see in Figure 11.15...