Book Image

Realistic Asset Creation with Adobe Substance 3D

By : Zeeshan Jawed Shah
Book Image

Realistic Asset Creation with Adobe Substance 3D

By: Zeeshan Jawed Shah

Overview of this book

Adobe Substance 3D is a comprehensive suite complete with everything an artist needs to create stunning 3D digital materials. Getting a grip on the ecosystem of apps can be challenging for beginners, which is where Realistic Asset Creation with Adobe Substance 3D comes in! This practical guide doesn't bombard you with reams of textual information. Instead, you get an interactive, project-based book that’ll help you gain sound knowledge of Adobe Substance 3D and set you on the right path toward a career in 3D design. You’ll start off with the rudiments of Adobe Substance 3D Painter, which will enable you to acquire the skills needed to work with layers, masks, shelves, textures, and more. Next, you’ll move on to Adobe Substance 3D Designer and become well-acquainted with this node-based design tool as you progress through the chapters. The final section is devoted to Adobe Substance 3D Stager, which teaches you to build complex 3D scenes and visualize your edits in real time. By the end of this Adobe book, you’ll have gained a solid understanding of Adobe Substance 3D and developed the skills to build a comprehensive portfolio of work, setting you up for a lucrative career in 3D design.
Table of Contents (17 chapters)

Summary

In this chapter, we have gone through many important concepts and steps. First, we learned the concept of texel density, which allowed us to create high-quality texture maps; without proper texel density, even your 8K texture maps will look blurry. Second, we learned how to divide a multi-part 3D mesh into different texture sets.

Without texture sets, your multi-part 3D mesh will appear as a 3D model that has instances instead of independent parts, which makes make it impossible to paint over any 3D model. Lastly, we learned how to divide a single 3D mesh into different ID maps, which will make it easier for us to apply different assets and paint to that 3D model. We have also learned that ID maps on a 3D mesh can be easily created using vertex colors in any 3D application and then imported into Adobe Substance 3D Painter.

In the next chapter, we will go through the Assets panel, which contains all the important resources that are essential to creating textures. We will...