Book Image

Realistic Asset Creation with Adobe Substance 3D

By : Zeeshan Jawed Shah
Book Image

Realistic Asset Creation with Adobe Substance 3D

By: Zeeshan Jawed Shah

Overview of this book

Adobe Substance 3D is a comprehensive suite complete with everything an artist needs to create stunning 3D digital materials. Getting a grip on the ecosystem of apps can be challenging for beginners, which is where Realistic Asset Creation with Adobe Substance 3D comes in! This practical guide doesn't bombard you with reams of textual information. Instead, you get an interactive, project-based book that’ll help you gain sound knowledge of Adobe Substance 3D and set you on the right path toward a career in 3D design. You’ll start off with the rudiments of Adobe Substance 3D Painter, which will enable you to acquire the skills needed to work with layers, masks, shelves, textures, and more. Next, you’ll move on to Adobe Substance 3D Designer and become well-acquainted with this node-based design tool as you progress through the chapters. The final section is devoted to Adobe Substance 3D Stager, which teaches you to build complex 3D scenes and visualize your edits in real time. By the end of this Adobe book, you’ll have gained a solid understanding of Adobe Substance 3D and developed the skills to build a comprehensive portfolio of work, setting you up for a lucrative career in 3D design.
Table of Contents (17 chapters)

Understanding the layer stack in Adobe Substance 3D Painter

The layer stack in Painter is used when you wish to alter the layers of a Texture Set. A layer holds the artwork and effects that will be used to build a texture on a scene’s 3D object. Layers can be hidden and unhidden, placed in folders, and changed in terms of their opacity and blending mode.

First, let’s take a look at the type of layers available in Painter.

Type of layers

There are three different types of layers inside Adobe, as shown in Figure 3.1: Paint layer, Fill layer, and Folder:

Figure 3.1 – Types of layers

Layers with a specific hierarchy are displayed in the layer stack; the layer at the bottom is drawn first on the mesh, followed by the layer at the top. As a result, the item at the very top of the stack is the last one, while the item at the very bottom is the first, as shown in Figure 3.2:

Figure 3.2 – Layer stack order

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