Book Image

Realistic Asset Creation with Adobe Substance 3D

By : Zeeshan Jawed Shah
Book Image

Realistic Asset Creation with Adobe Substance 3D

By: Zeeshan Jawed Shah

Overview of this book

Adobe Substance 3D is a comprehensive suite complete with everything an artist needs to create stunning 3D digital materials. Getting a grip on the ecosystem of apps can be challenging for beginners, which is where Realistic Asset Creation with Adobe Substance 3D comes in! This practical guide doesn't bombard you with reams of textual information. Instead, you get an interactive, project-based book that’ll help you gain sound knowledge of Adobe Substance 3D and set you on the right path toward a career in 3D design. You’ll start off with the rudiments of Adobe Substance 3D Painter, which will enable you to acquire the skills needed to work with layers, masks, shelves, textures, and more. Next, you’ll move on to Adobe Substance 3D Designer and become well-acquainted with this node-based design tool as you progress through the chapters. The final section is devoted to Adobe Substance 3D Stager, which teaches you to build complex 3D scenes and visualize your edits in real time. By the end of this Adobe book, you’ll have gained a solid understanding of Adobe Substance 3D and developed the skills to build a comprehensive portfolio of work, setting you up for a lucrative career in 3D design.
Table of Contents (17 chapters)

Importing resources and creating custom tabs in the Assets panel

Resources are the items that you import from external files; these can be created in any third-party software, such as Adobe Photoshop or Illustrator, and can comprise Smart Materials, Alpha Maps, Textures, and so on. On the other hand, tabs are used to access nested panels for quick access.

Importing resources

To import any resources in the Assets panel, use the following steps:

  1. Click on the File menu and select the Import resources… option:

Figure 2.4 – Import resources

Figure 2.4 – Import resources

  1. Once the Import resources panel is opened, click on the Add resources option:
Figure 2.5 – Add resources

Figure 2.5 – Add resources

  1. Select the resources (these are the same resources whose download link was given to you in Chapter 1, Getting Started with Adobe Substance 3D Painter). Select all the files from the resources folder except for any .fbx file and click Open.
Figure 2.6 – Select resources

Figure 2.6 – Select resources

  1. Once you click Open, all your resources will be collected in the resources list; however, you will not be able to import them yet because the type of these resources must be defined first:
Figure 2.7 – Imported resources list

Figure 2.7 – Imported resources list

  1. Select the basematerial type for military_chevron_patch.sbsar and TV_Speaker.sbsar. Define all the JPEG and PNG files without the word alpha as texture, and define all the PNG files with the word alpha as alpha. You will notice that Adobe Substance 3D Painter has already defined all the Substance Painter Smart Material (SPSM) files as smartmaterial because it is automatically programmed to detect files directly related to Painter.

Note

Texture

A texture is a two-dimensional picture that may be used in three dimensions. Textures might be grayscale, which means just one channel is utilized, or colorful, which means many channels are used. Materials are often made up of a variety of textures, each of which serves a distinct purpose, such as color, roughness, and metalness.

Alpha

Alpha is a mask that may be used to paint complicated shapes or details, such as a barcode, decals, stickers, or a logo.

  1. Next to the type of resource, you will find Prefix. This option helps you to create common prefixes in case you want to search for any asset. So, select all the resources with the Shift key and, for example, type Retro. The result will be as follows:
Figure 2.8 – Typing prefix

Figure 2.8 – Typing prefix

Now, whenever you search in the Assets panel with the word Retro, all these resources will show up. This will make your search more flexible, and you will be able to search for assets more quickly, especially if you have a lot of resources.

  1. Now you need to choose the project type from the Import your resources to: option, which is located at the bottom right of the panel:
Figure 2.9 – Project types

Figure 2.9 – Project types

You will find three different options in the project type, as shown in Figure 2.9. These options can be explained as follows:

  • current session: This type will import the resources to the current session of the project, and the resources will be available only for that session. Once the project is closed and then reopened, all the previously imported resources will be gone.
  • project ‘PBR - Metallic Roughness Alpha-blend’: This type will import the resources to the project you are working on, and the resources will be available throughout the project. No matter how many times you close and reopen the project, the resources that you imported previously will be always available. However, you have to save the project before closing it. The PBR - Metallic Roughness portion is actually the name of your project until you save it, so if you are importing resources after you have already named and saved a file, it can look different than what we have here.
  • library ‘your_assets’: This type will import the resources to the assets library; therefore, these resources will be available for all the new and old projects, unless you remove them manually from the your_assets folder.
  1. Select project ‘PBR - Metallic Roughness Alpha-blend’ and click Import:
Figure 2.10 – Import your resources to project ‘PBR-Metallic Roughness Alpha-blend’

Figure 2.10 – Import your resources to project ‘PBR-Metallic Roughness Alpha-blend’

  1. Once you will click on Import, all the resources will be imported into the Assets panel. These resources will be available under the Project library. Moreover, a search filter called Imported resources will also be generated automatically, as you can see in Figure 2.11. However, you don’t need that filter as you have already created the prefix. So, you can delete that filter by clicking on the cross next to it:
Figure 2.11 – Imported resources

Figure 2.11 – Imported resources

Now, our resources are ready to use. Let us move on to creating custom tabs inside our Assets panel to help ourselves work faster.

Creating custom tabs inside the Assets panel

You can create custom tabs inside the Assets panel to work on your project faster and more efficiently. However, before you can create custom tabs, you must create a search keyword.

Creating a search keyword

You can create search keywords by using a filter or the Saved searches option.

Creating a search keyword using a filter

To create a search keyword using a filter, go through the following steps:

  1. Click on All libraries and choose Project. You will notice that your imported resources are there along with the textures that you previously baked:
Figure 2.12 – Project library

Figure 2.12 – Project library

  1. It’s quite overwhelming sometimes when you have a lot of textures showing, especially the baked textures. So, to only see the imported resources, you can click on the small arrow next to the Project option and choose a filter. For our example, you can choose the Retro filter, which will show you all the resources assigned with the Retro prefix:
Figure 2.13 – The Retro prefix filter

Figure 2.13 – The Retro prefix filter

You can also perform the same operation by clicking the Filter by path option (1) at the bottom of the Assets panel, as shown in Figure 2.14:

Figure 2.14 – The Filter by path option

Figure 2.14 – The Filter by path option

  1. Then, click on Project (2) and choose the prefix you are looking for. In our case, we will select Retro (3). Now, you have successfully created a search keyword to represent a filter.

Creating a search keyword using Saved searches

You can also create a search keyword using Saved searches:

  1. You can also save searches in the Assets panel. Click on the Saved searches option at the bottom of the control panel (circled in Figure 2.15):
Figure 2.15 – Saved searches

Figure 2.15 – Saved searches

  1. Then, type any search keyword, for example, silver:
Figure 2.16 – Searching using typed keywords

Figure 2.16 – Searching using typed keywords

  1. To save the keyword, click on the Save icon:
Figure 2.17 – Saving search keywords

Figure 2.17 – Saving search keywords

  1. After saving the keyword, you will notice that the search keyword is saved in the list. Now you can come back to this option whenever you want to search for the same keyword:
Figure 2.18 – Saved searches list

Figure 2.18 – Saved searches list

However, it’s quite time-consuming if you are going to search for filters using the Search path option, or the Saved searches option. To save time, it’s best to create a tab that will help you to switch between keywords much faster.

Creating a custom tab

Let’s see how to create custom tabs that will help you switch between keywords faster, and as a result, help you save time:

  1. Select the keyword silver that you saved and then click on the Open new query option at the bottom of the Assets panel, as highlighted in the following figure:
Figure 2.19 – Open new query option

Figure 2.19 – Open new query option

  1. As soon you click the Open new query option, you will notice that a new tab with a ALL - SILVER keyword is created, as shown in Figure 2.20:
Figure 2.20 – Created SILVER tab

Figure 2.20 – Created SILVER tab

  1. Now you can go to the Assets tab and delete the filter from there, as shown in Figure 2.21, but do not delete it from the SILVER tab; otherwise, you will not be able to see the results.
Figure 2.21 – Delete the filter from the Assets tab

Figure 2.21 – Delete the filter from the Assets tab

  1. Now you can easily switch between your Assets panel and the SILVER panel. In this way, you can create as many tabs as you like, with the keywords of your choice, and easily access them:
Figure 2.22 – Quick switch between tabs

Figure 2.22 – Quick switch between tabs

  1. Now, go to the File menu and choose Save As and save the file in the Substance_Painter_Exercise_Files folder as Retro_Television.spp. Bear in mind that your Painter file can be huge depending on mesh details:
Figure 2.23 – Saving the project

Figure 2.23 – Saving the project

As you have learned how to create your own custom tabs, we will now study different types of assets so you can comprehend their correct use. You may create more custom tabs based on your choice of assets.