Book Image

Realistic Asset Creation with Adobe Substance 3D

By : Zeeshan Jawed Shah
Book Image

Realistic Asset Creation with Adobe Substance 3D

By: Zeeshan Jawed Shah

Overview of this book

Adobe Substance 3D is a comprehensive suite complete with everything an artist needs to create stunning 3D digital materials. Getting a grip on the ecosystem of apps can be challenging for beginners, which is where Realistic Asset Creation with Adobe Substance 3D comes in! This practical guide doesn't bombard you with reams of textual information. Instead, you get an interactive, project-based book that’ll help you gain sound knowledge of Adobe Substance 3D and set you on the right path toward a career in 3D design. You’ll start off with the rudiments of Adobe Substance 3D Painter, which will enable you to acquire the skills needed to work with layers, masks, shelves, textures, and more. Next, you’ll move on to Adobe Substance 3D Designer and become well-acquainted with this node-based design tool as you progress through the chapters. The final section is devoted to Adobe Substance 3D Stager, which teaches you to build complex 3D scenes and visualize your edits in real time. By the end of this Adobe book, you’ll have gained a solid understanding of Adobe Substance 3D and developed the skills to build a comprehensive portfolio of work, setting you up for a lucrative career in 3D design.
Table of Contents (17 chapters)

Understanding the Transformation 2D node, the Levels node, and the grayscale height values

There are a couple of nodes we need to know about before learning about blending modes because these nodes are frequently used in combination with Blend nodes and other Library nodes that we studied in Chapter 8, Nodes in Adobe Substance 3D Designer.

Transformation 2D

The first node I would like to explain is called the Transformation 2D atomic node. The Transformation 2D node enables the scaling, rotation, tiling, and alteration of input proportions. It is comparable to utilizing Photoshop’s transform tool (Ctrl + T/Command + T).

This node, which may be stretched or squashed, can increase tiling, remove tiling, position an image in a precise location, and do other helpful operations. However, it might not be a great fit for all applications, therefore the Safe Transform, Non-Square Transform, Quad Transform, and Trapezoid Transform nodes might be of interest.

Let us see how...