Book Image

Realistic Asset Creation with Adobe Substance 3D

By : Zeeshan Jawed Shah
Book Image

Realistic Asset Creation with Adobe Substance 3D

By: Zeeshan Jawed Shah

Overview of this book

Adobe Substance 3D is a comprehensive suite complete with everything an artist needs to create stunning 3D digital materials. Getting a grip on the ecosystem of apps can be challenging for beginners, which is where Realistic Asset Creation with Adobe Substance 3D comes in! This practical guide doesn't bombard you with reams of textual information. Instead, you get an interactive, project-based book that’ll help you gain sound knowledge of Adobe Substance 3D and set you on the right path toward a career in 3D design. You’ll start off with the rudiments of Adobe Substance 3D Painter, which will enable you to acquire the skills needed to work with layers, masks, shelves, textures, and more. Next, you’ll move on to Adobe Substance 3D Designer and become well-acquainted with this node-based design tool as you progress through the chapters. The final section is devoted to Adobe Substance 3D Stager, which teaches you to build complex 3D scenes and visualize your edits in real time. By the end of this Adobe book, you’ll have gained a solid understanding of Adobe Substance 3D and developed the skills to build a comprehensive portfolio of work, setting you up for a lucrative career in 3D design.
Table of Contents (17 chapters)

The Screen and Soft Light blending modes

The values of the pixels in the two inputs are inverted, multiplied, and then inverted once again when using the Screen blending mode. The outcome has the opposite effect of multiplying and is consistently equal to or greater (brighter) than the original. This is a commutative blending mode.

In contrast, the Soft Light blending mode alters the foreground color’s brightness to produce a subtle brighter or darker effect. Blending colors that are brighter than 50% will make the background pixels appear lighter while blending colors that are less brilliant than 50% will make them appear darker. This is a non-commutative mode.

Let us see how to work with these blending modes in the following steps:

  1. Open Screen_and_Soft_Light.sbs from the given Substance 3D Designer exercise files. Load the Screen_and_Soft_Light.sbsscn state file, then choose Plane (hi-res) from the Scene menu. Right-click with the mouse in the GRAPH window and...