Book Image

Realistic Asset Creation with Adobe Substance 3D

By : Zeeshan Jawed Shah
Book Image

Realistic Asset Creation with Adobe Substance 3D

By: Zeeshan Jawed Shah

Overview of this book

Adobe Substance 3D is a comprehensive suite complete with everything an artist needs to create stunning 3D digital materials. Getting a grip on the ecosystem of apps can be challenging for beginners, which is where Realistic Asset Creation with Adobe Substance 3D comes in! This practical guide doesn't bombard you with reams of textual information. Instead, you get an interactive, project-based book that’ll help you gain sound knowledge of Adobe Substance 3D and set you on the right path toward a career in 3D design. You’ll start off with the rudiments of Adobe Substance 3D Painter, which will enable you to acquire the skills needed to work with layers, masks, shelves, textures, and more. Next, you’ll move on to Adobe Substance 3D Designer and become well-acquainted with this node-based design tool as you progress through the chapters. The final section is devoted to Adobe Substance 3D Stager, which teaches you to build complex 3D scenes and visualize your edits in real time. By the end of this Adobe book, you’ll have gained a solid understanding of Adobe Substance 3D and developed the skills to build a comprehensive portfolio of work, setting you up for a lucrative career in 3D design.
Table of Contents (17 chapters)

The Height Blend node

The height data from the two combined height maps forms the foundation of the Height Blend node. It produces a blended height map as well as a black and white mask that may be used everywhere.

So, let us make two height maps and combine them using the Height Blend node.

  1. Select the existing Flood Fill to Gradient node and using the keyboard, press Ctrl + C (on Windows) or Command + C (on Mac), and then press Ctrl + V (on Windows) or Command + V (on Mac) to copy and paste it. You can also use Ctrl + D (on Windows) or Command + D (on Mac) to duplicate the nodes instead of copying and pasting them. Then, change the Angle Variation setting of the copied Flood Fill to Gradient node to 0.5:

Figure 8.38 – Copying and pasting Flood Fill to Gradient and changing its angle variation

  1. Now, add the Height Blend node to the GRAPH window and connect the original Flood Fill to Gradient’s output to the Height Blend node...