Book Image

Realistic Asset Creation with Adobe Substance 3D

By : Zeeshan Jawed Shah
Book Image

Realistic Asset Creation with Adobe Substance 3D

By: Zeeshan Jawed Shah

Overview of this book

Adobe Substance 3D is a comprehensive suite complete with everything an artist needs to create stunning 3D digital materials. Getting a grip on the ecosystem of apps can be challenging for beginners, which is where Realistic Asset Creation with Adobe Substance 3D comes in! This practical guide doesn't bombard you with reams of textual information. Instead, you get an interactive, project-based book that’ll help you gain sound knowledge of Adobe Substance 3D and set you on the right path toward a career in 3D design. You’ll start off with the rudiments of Adobe Substance 3D Painter, which will enable you to acquire the skills needed to work with layers, masks, shelves, textures, and more. Next, you’ll move on to Adobe Substance 3D Designer and become well-acquainted with this node-based design tool as you progress through the chapters. The final section is devoted to Adobe Substance 3D Stager, which teaches you to build complex 3D scenes and visualize your edits in real time. By the end of this Adobe book, you’ll have gained a solid understanding of Adobe Substance 3D and developed the skills to build a comprehensive portfolio of work, setting you up for a lucrative career in 3D design.
Table of Contents (17 chapters)

Creating texture lists and ID maps in Adobe Substance 3D Painter

Once we define the texel density, the 3D mesh is exported to Adobe Substance 3D Painter; however, we must first create the texture sets of the 3D mesh and create the ID maps on it as well. This section demonstrates how texture sets and ID maps are created with the help of Lambert materials and vertex color.

Creating texture sets

The Texture Set List pane displays several components of a project’s current 3D model. Because the 3D mesh is in the form of layers, Texture Set List allows you to toggle between them and examine the layer stack connected with each material on the model, as well as their specific parameters.

Let’s see where to access texture lists from:

  1. Open Adobe Substance 3D Painter and click on Start painting.

Figure 1.6 – Start painting

  1. The Start painting option will open the Substance Painter mascot, and you will notice on the right panel...