Book Image

Realistic Asset Creation with Adobe Substance 3D

By : Zeeshan Jawed Shah
Book Image

Realistic Asset Creation with Adobe Substance 3D

By: Zeeshan Jawed Shah

Overview of this book

Adobe Substance 3D is a comprehensive suite complete with everything an artist needs to create stunning 3D digital materials. Getting a grip on the ecosystem of apps can be challenging for beginners, which is where Realistic Asset Creation with Adobe Substance 3D comes in! This practical guide doesn't bombard you with reams of textual information. Instead, you get an interactive, project-based book that’ll help you gain sound knowledge of Adobe Substance 3D and set you on the right path toward a career in 3D design. You’ll start off with the rudiments of Adobe Substance 3D Painter, which will enable you to acquire the skills needed to work with layers, masks, shelves, textures, and more. Next, you’ll move on to Adobe Substance 3D Designer and become well-acquainted with this node-based design tool as you progress through the chapters. The final section is devoted to Adobe Substance 3D Stager, which teaches you to build complex 3D scenes and visualize your edits in real time. By the end of this Adobe book, you’ll have gained a solid understanding of Adobe Substance 3D and developed the skills to build a comprehensive portfolio of work, setting you up for a lucrative career in 3D design.
Table of Contents (17 chapters)

Working with Layers and Maps in Adobe Substance 3D Painter

Layers are one of the vital features of any graphic design software. The layers inside Adobe Photoshop are renowned for their organized and simple usage, and they are quite similar to layers inside Adobe Substance 3D Painter.

Layers help you stack different textures you create inside Painter; they allow you to stack masks, effects, and paint layers on top of each other to create an interesting realistic texture.

In this chapter, we will learn about layers inside Adobe Substance 3D Painter. While Painter is more about textures and materials, creating materials can be quite a tedious task if you do it without the proper knowledge. Therefore, in this chapter, we will also go through a simple and easy step-by-step guide to creating complex materials and applying them directly to, or by using ID maps on, any type of 3D model.

This chapter is crucial because you will learn how to work on layers and apply complex materials...