Book Image

Realistic Asset Creation with Adobe Substance 3D

By : Zeeshan Jawed Shah
Book Image

Realistic Asset Creation with Adobe Substance 3D

By: Zeeshan Jawed Shah

Overview of this book

Adobe Substance 3D is a comprehensive suite complete with everything an artist needs to create stunning 3D digital materials. Getting a grip on the ecosystem of apps can be challenging for beginners, which is where Realistic Asset Creation with Adobe Substance 3D comes in! This practical guide doesn't bombard you with reams of textual information. Instead, you get an interactive, project-based book that’ll help you gain sound knowledge of Adobe Substance 3D and set you on the right path toward a career in 3D design. You’ll start off with the rudiments of Adobe Substance 3D Painter, which will enable you to acquire the skills needed to work with layers, masks, shelves, textures, and more. Next, you’ll move on to Adobe Substance 3D Designer and become well-acquainted with this node-based design tool as you progress through the chapters. The final section is devoted to Adobe Substance 3D Stager, which teaches you to build complex 3D scenes and visualize your edits in real time. By the end of this Adobe book, you’ll have gained a solid understanding of Adobe Substance 3D and developed the skills to build a comprehensive portfolio of work, setting you up for a lucrative career in 3D design.
Table of Contents (17 chapters)

Working with Materials and Smart Materials in Adobe Substance 3D Painter

This is the last chapter covering Adobe Substance 3D Painter; previously you have learned the usage, purpose, and importance of Bitmap and 3D-based textures, projection and stencils, text, fonts, the Clone tool, and the Smudge tool, while working on practical parts in Adobe Substance 3D Painter.

In this chapter, we will learn about Smart Materials, which are vital because they make the texturing process faster and more procedural. After going through this chapter, you will be able to create your own Smart Materials, reuse them in many projects, or even share them with other designers.

Moreover, sometimes you need to apply an overall effect on a whole 3D model. To do this, you need a special map called a position map; therefore, we will also cover this in this chapter as well.

In the end, you will learn how to render inside Painter, which is quite crucial, as it produces a rendered version of photo-realistic...