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Realistic Asset Creation with Adobe Substance 3D

Realistic Asset Creation with Adobe Substance 3D

By : Zeeshan Jawed Shah
3.6 (7)
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Realistic Asset Creation with Adobe Substance 3D

Realistic Asset Creation with Adobe Substance 3D

3.6 (7)
By: Zeeshan Jawed Shah

Overview of this book

Adobe Substance 3D is a comprehensive suite complete with everything an artist needs to create stunning 3D digital materials. Getting a grip on the ecosystem of apps can be challenging for beginners, which is where Realistic Asset Creation with Adobe Substance 3D comes in! This practical guide doesn't bombard you with reams of textual information. Instead, you get an interactive, project-based book that’ll help you gain sound knowledge of Adobe Substance 3D and set you on the right path toward a career in 3D design. You’ll start off with the rudiments of Adobe Substance 3D Painter, which will enable you to acquire the skills needed to work with layers, masks, shelves, textures, and more. Next, you’ll move on to Adobe Substance 3D Designer and become well-acquainted with this node-based design tool as you progress through the chapters. The final section is devoted to Adobe Substance 3D Stager, which teaches you to build complex 3D scenes and visualize your edits in real time. By the end of this Adobe book, you’ll have gained a solid understanding of Adobe Substance 3D and developed the skills to build a comprehensive portfolio of work, setting you up for a lucrative career in 3D design.
Table of Contents (17 chapters)
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Nodes in Adobe Substance 3D Designer

Nodes are graph inputs and outputs, which are the main tools for creating substances inside Adobe Substance 3D Designer, and we will examine these nodes in this chapter. Adobe Substance 3D Designer provides a huge selection of nodes for the creation of graphs. There are so many nodes that listing them all on a single page would be infeasible.

As a result, we’ll review some of the nodes that are used the most. You will get the opportunity to discover more about these nodes in this chapter, as well as why they are so important and what purpose they serve.

We will cover the following topics in this chapter:

  • Working with nodes and understanding the basics in Adobe Substance 3D Designer
  • Tile Generator node
  • Flood Fill node
  • Quad Transform node
  • Height Blend node
  • Curve node
  • Dirt and Dust node
  • Shape Mapper node
  • Shape Splatter node
  • Histogram Scan
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Tech Concepts
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Programming languages
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Realistic Asset Creation with Adobe Substance 3D
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