Book Image

Unity 2022 Mobile Game Development - Third Edition

By : John P. Doran
Book Image

Unity 2022 Mobile Game Development - Third Edition

By: John P. Doran

Overview of this book

Unity is a well-established player in the mobile game development sphere, and its new release, Unity 2022, is packed with new, exciting features. In Unity 2022 Mobile Game Development, Third Edition, you'll get to grips with the Unity game engine by building a mobile game and publishing it on the most popular mobile app stores as well as exploring the all-new features. This book provides a comprehensive and practical approach to mobile game development, helping you build an endless runner game. Starting with setting up a simple Unity project for mobile development, you’ll delve into various essential aspects needed to successfully create and publish your game. You’ll acquire a range of skills, such as incorporating touch gestures, monetizing your game with Unity Ads and in-app purchases, designing an intuitive UI, and seamlessly integrating social media functionalities. Additionally, you’ll gain valuable insights into player preferences and behavior using Unity's analytics tools. You’ll also explore features of augmented reality in Unity 2022, enhancing your game's appeal. By the end of this book, you’ll be well-equipped to reap the power of Unity 2022 to build, optimize, and publish robust cross-platform mobile games with C#, as well as widening your skill set and enhancing your credentials as a game developer.
Table of Contents (21 chapters)
1
Part 1: Gameplay/Development Setup
4
Part 2: Mobile-Specific Features
11
Part 3: Game Feel/Polish

Improving Game Feel

We now have a basic game, but it’s just that... basic. In this chapter, you will learn some of the secrets of game developers to take the basic prototype of their game and turn it into something with a lot of polish that feels satisfying to play, which is known as improving the game feel of the project.

Also known as juiciness, or making our games juicy, in some corners of the game industry, game feel is a kind of catch-all term for all the things that we do in a game to make it pleasing for its users to interact with. This is something that is done with most mobile games that are out there today, and lacking this kind of interactivity will make others believe our project is lacking in polish.

In this chapter, you will learn some of the different ways that you can integrate several of these features into your projects. We will start off by learning how to make use of animations. We will then see how we can use Unity’s material system in order...