Book Image

OUYA Game Development by Example

By : John Donovan
Book Image

OUYA Game Development by Example

By: John Donovan

Overview of this book

The OUYA console and development kit gives you the power to publish video games for the players, creating a console marketplace of the gamers, for the gamers, and by the gamers. Using the OUYA developer kit and the Unity3D game engine, even beginners with a captivating game idea can bring it to life with a hint of imagination. OUYA Game Development by Example uses a series of feature-based, step-by-step tutorials that teach beginners how to integrate essential elements into a game engine and then combine them to form a polished gaming experience.
Table of Contents (18 chapters)
OUYA Game Development by Example Beginner's Guide
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 8. Polishing and Prepping Your Game for Deployment

You now have the knowledge and the code base to create any game and make it run smoothly. In the previous chapter, Chapter 7, Expanding Your Gameplay with In-App Purchases, you learned how to add in-app purchasing to your projects, allowing your players to explore additional content in your games and unlock advanced features.

In this chapter, we'll shift our focus from project fundamentals to several different polishing techniques that you can use to make your game stand out. In addition to being clean and polished, your game also has to meet the OUYA content guidelines before it can be submitted to the marketplace. We'll review the steps to create an acceptable submission in this chapter as well.

Here's a summary of what we'll cover:

  • Meeting the OUYA content guidelines

  • Polishing your aesthetic and mechanics

  • Packaging your project for submission

Above all, we want to ensure all of the final changes we make adhere to the content guidelines...