We now have some interesting encounters for our game! In addition to these, we covered a lot of features that exist in Unity for you to be able to use in your own future projects. We specifically covered placing turrets, integrating RAIN in our project, integrating Shooter AI in our project, spawning enemies using triggers, placing pickups and healthpacks, and so on. Keeping all this in mind, in the next chapter, we'll learn how to take our knowledge of environments and build different combat scenarios!
Building an FPS Game with Unity
Building an FPS Game with Unity
Overview of this book
Table of Contents (18 chapters)
Building an FPS Game with Unity
Credits
Foreword
About the Author
Acknowledgment
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Getting Started on an FPS
Building Custom Weapons
Prototyping Levels with Prototype
Creating Exterior Environments
Building Encounters
Breathing Life into Levels
Adding Polish with ProBuilder
Creating a Custom GUI
Finalizing Our Project
Index
Customer Reviews