Book Image

Building Apple Watch Projects

By : Stuart Grimshaw
Book Image

Building Apple Watch Projects

By: Stuart Grimshaw

Overview of this book

With Apple’s eagerly anticipated entry into the wearable arena, the field is wide open for a new era of app development. The Apple Watch is one of the most important technologies of our time. This easy-to-understand book takes beginners on a delightful journey of discovering the features available to the developer, right up to the completion of medium-level projects ready for App Store submission. It provides the fastest way to develop real-world apps for the Apple Watch by teaching you the concepts of Watch UI, visual haptic and audio, message and data exchange between watch and phone, Web communication, and finally Visual, haptic as well as audio feedback for users. By the end of this book, you will have developed at least four fully functioning apps for deployment on watchOS 2.
Table of Contents (17 chapters)
Building Apple Watch Projects
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Chapter 2. Hello Watch

Time to fire up the engine and get a feel for some of the new tools we have at our disposal, courtesy of Apple's Xcode development environment. Once we get started, you will recognize much of what you already know through using Xcode and Swift to build apps for iOS, whether for iPhone, iPad, or universal apps for both. The project structure will be familiar to you, and everything that you would expect to see in a purely iOS project will be present.

If you have so far been developing for OS X and not iOS, you will notice many similarities but also many differences to an OS X project. Not a problem. You know Swift already, we will be setting up the projects step by step, and we are all new to WatchKit.

Briefly, we will learn how to do the following:

  • Start and set up a project using an Xcode template

  • Create some UI elements

  • Get the app running on the Watch Simulator

  • Add some simple animation to the UI

  • Get basic input from the user

By the end of this chapter you will be looking...