Book Image

Building Apple Watch Projects

By : Stuart Grimshaw
Book Image

Building Apple Watch Projects

By: Stuart Grimshaw

Overview of this book

With Apple’s eagerly anticipated entry into the wearable arena, the field is wide open for a new era of app development. The Apple Watch is one of the most important technologies of our time. This easy-to-understand book takes beginners on a delightful journey of discovering the features available to the developer, right up to the completion of medium-level projects ready for App Store submission. It provides the fastest way to develop real-world apps for the Apple Watch by teaching you the concepts of Watch UI, visual haptic and audio, message and data exchange between watch and phone, Web communication, and finally Visual, haptic as well as audio feedback for users. By the end of this book, you will have developed at least four fully functioning apps for deployment on watchOS 2.
Table of Contents (17 chapters)
Building Apple Watch Projects
About the Author
About the Reviewer


We have the option of adding a Glance scene to a watch app, and while many will not need it, our app is going to make use of this opportunity to provide a small snippet of the information provided by the main app. The Apple Watch's Glance is reachable at all times with a swipe upwards from the watch face, and is intended as a brief, non-interactive engagement with your app. Given how easy it is to reach, the Glance enables your app to provide a limited amount of data which is immediately accessible.

You cannot add most UI objects to a Glance scene, there will be no tapping buttons and selecting from tables and the like. If your user wishes to engage more deeply with your app, she can do so by tapping the Glance screen which will open your main app, just as if she had launched it from the home screen.

When designing and implementing the Glance screen, the main challenge is not so much deciding how to code it, which is likely to be a simplified version of some part of the main app, but...