Book Image

Building Apple Watch Projects

By : Stuart Grimshaw
Book Image

Building Apple Watch Projects

By: Stuart Grimshaw

Overview of this book

With Apple’s eagerly anticipated entry into the wearable arena, the field is wide open for a new era of app development. The Apple Watch is one of the most important technologies of our time. This easy-to-understand book takes beginners on a delightful journey of discovering the features available to the developer, right up to the completion of medium-level projects ready for App Store submission. It provides the fastest way to develop real-world apps for the Apple Watch by teaching you the concepts of Watch UI, visual haptic and audio, message and data exchange between watch and phone, Web communication, and finally Visual, haptic as well as audio feedback for users. By the end of this book, you will have developed at least four fully functioning apps for deployment on watchOS 2.
Table of Contents (17 chapters)
Building Apple Watch Projects
About the Author
About the Reviewer


In this chapter, you have set up an Xcode project with the necessary targets and schemes to develop the app, and learned to navigate your way around the multiple apps pattern provided by the WatchKit app template. You have added UI elements to the screen, using Interface Builder and linked them to code written in the InterfaceController file. One of those elements was the Group object which was used to customize the layout of the UI. You also added animated changes to the UI, and learned how to fetch input from the user using the text input modal view

That is a lot of ground to have covered, so congratulations. You are likely to use most, if not all, of these techniques in just about every app you write, so make sure you have a firm and intuitive grasp of the material we have covered here.

In the next chapter, we will create a simple brain-training game app, for which you will use the power of Group objects to layout other UI elements on screen; add navigation to provide access to...