Book Image

Building Apple Watch Projects

By : Stuart Grimshaw
Book Image

Building Apple Watch Projects

By: Stuart Grimshaw

Overview of this book

With Apple’s eagerly anticipated entry into the wearable arena, the field is wide open for a new era of app development. The Apple Watch is one of the most important technologies of our time. This easy-to-understand book takes beginners on a delightful journey of discovering the features available to the developer, right up to the completion of medium-level projects ready for App Store submission. It provides the fastest way to develop real-world apps for the Apple Watch by teaching you the concepts of Watch UI, visual haptic and audio, message and data exchange between watch and phone, Web communication, and finally Visual, haptic as well as audio feedback for users. By the end of this book, you will have developed at least four fully functioning apps for deployment on watchOS 2.
Table of Contents (17 chapters)
Building Apple Watch Projects
About the Author
About the Reviewer


In this chapter, you have learned to add navigation to separate screen pages using IB Segues, and you have created separate subclasses of WKInterfaceController to manage those pages. You have used Xcode's xcassets to add images to your project and learned how to use those images in your app's UI, and you have used the Apple Watch's Taptic Engine to add Haptic feedback, thus adding another layer of communication with the user.

In Chapter 6, Watching the Weather we will be looking at using NSURLSession to get the Watch linked to the internet, using other data transfer technologies when transferring data back to the phone from the watch, and we will also add a whole new source of interaction with your app, the so-called Glance screen.