Book Image

Building Apple Watch Projects

By : Stuart Grimshaw
Book Image

Building Apple Watch Projects

By: Stuart Grimshaw

Overview of this book

With Apple’s eagerly anticipated entry into the wearable arena, the field is wide open for a new era of app development. The Apple Watch is one of the most important technologies of our time. This easy-to-understand book takes beginners on a delightful journey of discovering the features available to the developer, right up to the completion of medium-level projects ready for App Store submission. It provides the fastest way to develop real-world apps for the Apple Watch by teaching you the concepts of Watch UI, visual haptic and audio, message and data exchange between watch and phone, Web communication, and finally Visual, haptic as well as audio feedback for users. By the end of this book, you will have developed at least four fully functioning apps for deployment on watchOS 2.
Table of Contents (17 chapters)
Building Apple Watch Projects
About the Author
About the Reviewer


In this chapter you have laid the groundwork for the rest of the app and done so in a way that gives you the best possible chance of producing code that is robust, easy to maintain, and easy to comprehend when returning to it after six months on a surfing holiday.

Specifically, you have learned to plan the app according to a projected user story, applying the Model-View-Controller design pattern, and then set up the project according to that pattern; you have used Group objects to layout the user interface in Interface Builder and you have prepared the Interface Controller class's methods. You have also implemented some best programming practices by encapsulating the game logic into a class of its own and using enums to make your code easier to write and clearer to read.

In the following chapter we will flesh out the methods we have already declared, and begin to run, evaluate, and improve the code; we will add the ability to navigate to other screens, and enable the user to customize...