Book Image

Building Apple Watch Projects

By : Stuart Grimshaw
Book Image

Building Apple Watch Projects

By: Stuart Grimshaw

Overview of this book

With Apple’s eagerly anticipated entry into the wearable arena, the field is wide open for a new era of app development. The Apple Watch is one of the most important technologies of our time. This easy-to-understand book takes beginners on a delightful journey of discovering the features available to the developer, right up to the completion of medium-level projects ready for App Store submission. It provides the fastest way to develop real-world apps for the Apple Watch by teaching you the concepts of Watch UI, visual haptic and audio, message and data exchange between watch and phone, Web communication, and finally Visual, haptic as well as audio feedback for users. By the end of this book, you will have developed at least four fully functioning apps for deployment on watchOS 2.
Table of Contents (17 chapters)
Building Apple Watch Projects
About the Author
About the Reviewer

Chapter 5. On Q – A Productivity App

On Q will provide a little help to the user in remembering the bullet points of a presentation with no more than a glance at the watch, which will advance the prompts automatically without requiring interaction from the user. This app will also gather and store user data on the iPhone, and we will start to integrate the watch and phone apps to a greater extent than we have done up until now.

You will learn the following:

  • Design and implement a UI that uses multiple interface controllers

  • Use xcassets to store images

  • Use those images to provide backgrounds to UI elements

  • Add a menu that is summoned with Force Touch

  • Add feedback from the Taptic Engine to your app

  • Supply system callbacks to react to events outside the watch