Book Image

Building Apple Watch Projects

By : Stuart Grimshaw
Book Image

Building Apple Watch Projects

By: Stuart Grimshaw

Overview of this book

With Apple’s eagerly anticipated entry into the wearable arena, the field is wide open for a new era of app development. The Apple Watch is one of the most important technologies of our time. This easy-to-understand book takes beginners on a delightful journey of discovering the features available to the developer, right up to the completion of medium-level projects ready for App Store submission. It provides the fastest way to develop real-world apps for the Apple Watch by teaching you the concepts of Watch UI, visual haptic and audio, message and data exchange between watch and phone, Web communication, and finally Visual, haptic as well as audio feedback for users. By the end of this book, you will have developed at least four fully functioning apps for deployment on watchOS 2.
Table of Contents (17 chapters)
Building Apple Watch Projects
About the Author
About the Reviewer


In this chapter, you have learned how to use an Xcode asset catalog to add the required icon images to your watch app and you have used an extension to provide advanced animation functionality to an InterfaceController object beyond that supplied by WatchKit itself. You have learned to lay out the user interface in code as an alternative to using Interface Builder and you have seen how to add media playback to your apps.

Although the techniques presented in this chapter will already elevate your projects to an altogether higher level, giving you opportunities to further engage and delight your users, they are intended as first steps toward a rich and detailed understanding of the wealth of opportunity offered by the Apple Watch. The ways in which we will all be using these features in the not-too-distant future are largely in the hands of you, the developers, whose task it is to explore this wide open field of mobile technology.

In the next chapter, we will look at what needs to be...