Book Image

Learning Xamarin studio

By : William Smith
Book Image

Learning Xamarin studio

By: William Smith

Overview of this book

Table of Contents (16 chapters)
Learning Xamarin Studio
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Device testing


Now that you are familiar with the fundamentals of simulator testing, let's discuss testing our apps on physical devices. We have already covered how to set up your physical devices for testing in Chapter 1, Installing and Setting Up Xamarin Studio, so all that's left is to debug an application on a device from each platform. As discussed earlier in the Simulators section of this chapter, you should test all of your functionality on a physical device. That's because the most effective way to certify the behavior and stability of your application is by using it in a real-world environment. If it functions as expected, without crashing, hanging, returning bad values, and so on, then the app is probably ready for release.

Testing on an iOS device

Let's begin with testing on an iOS device.

Note

If you do not intend to develop iOS applications, or if you do not currently possess a physical iOS device to test on, you may skip this walkthrough for now and come back to it whenever you...