Book Image

Learning Xamarin studio

By : William Smith
Book Image

Learning Xamarin studio

By: William Smith

Overview of this book

Table of Contents (16 chapters)
Learning Xamarin Studio
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


We covered a lot of information in this chapter. First, we took a look at the debugging tools that come packaged with Xamarin 3. From there, we examined unit testing options available and reviewed some ideas on how to apply those options. Next, we examined testing on simulators, on emulators, and on physical devices.

After this, we shifted gears to the third-party testing tools that are available for mobile platform developers, and how we can leverage those to improve our development processes and workflows. Tools such as TestFlight can streamline the QA phase of development. Instruments and Device Monitor can help us track down and repair platform-specific memory bugs, while crash and debug logs can be used to help us determine what is happening with our app while it's in the hands of our customers in the real world. Finally, we examined the importance of taking our testing on the road so that we can test how our app behaves under unpredictable scenarios and circumstances.

Unfortunately...