Book Image

Asynchronous Programming in Rust

By : Carl Fredrik Samson
5 (2)
Book Image

Asynchronous Programming in Rust

5 (2)
By: Carl Fredrik Samson

Overview of this book

Step into the world of asynchronous programming with confidence by conquering the challenges of unclear concepts with this hands-on guide. Using functional examples, this book simplifies the trickiest concepts, exploring goroutines, fibers, futures, and callbacks to help you navigate the vast Rust async ecosystem with ease. You’ll start by building a solid foundation in asynchronous programming and explore diverse strategies for modeling program flow. The book then guides you through concepts like epoll, coroutines, green threads, and callbacks using practical examples. The final section focuses on Rust, examining futures, generators, and the reactor-executor pattern. You’ll apply your knowledge to create your own runtime, solidifying expertise in this dynamic domain. Throughout the book, you’ll not only gain proficiency in Rust's async features but also see how Rust models asynchronous program flow. By the end of the book, you'll possess the knowledge and practical skills needed to actively contribute to the Rust async ecosystem.
Table of Contents (16 chapters)
Free Chapter
1
Part 1:Asynchronous Programming Fundamentals
5
Part 2:Event Queues and Green Threads
8
Part 3:Futures and async/await in Rust

Part 2:Event Queues and Green Threads

In this part, we’ll present two examples. The first example demonstrates the creation of an event queue using epoll. We will design the API to closely resemble the one used by mio, allowing us to grasp the fundamentals of both mio and epoll. The second example illustrates the use of fibers/green threads, similar to the approach employed by Go. This method is one of the popular alternatives to Rust’s asynchronous programming using futures and async/await. Rust also utilized green threads before reaching version 1.0, making it a part of Rust’s asynchronous history. Throughout the exploration, we will delve into fundamental programming concepts such as ISAs, ABIs, calling conventions, stacks, and touch on assembly programming. This section comprises the following chapters: