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Designing and Prototyping Interfaces with Figma

Designing and Prototyping Interfaces with Figma

By : Fabio Staiano
4.3 (3)
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Designing and Prototyping Interfaces with Figma

Designing and Prototyping Interfaces with Figma

4.3 (3)
By: Fabio Staiano

Overview of this book

A driving force of the design tools market, Figma makes it easy to work with classic design features while enabling unique innovations and opening up real-time collaboration possibilities. It comes as no surprise that many designers decide to switch from other tools to Figma. In this book, you'll be challenged to design a user interface for a responsive mobile application having researched and understood user needs. You'll become well-versed with the process in a step-by-step manner by exploring the theory first and gradually moving on to practice. You'll begin your learning journey by covering the basics of user experience research with FigJam and the process of creating a complete design using Figma tools such as Components, Variants, Auto Layout, and much more. You'll also learn how to prototype your design and explore the potential of community resources such as templates and plugins. By the end of this Figma book, you'll have a solid understanding of the user interface workflow, managing essential Figma tools, and organizing your workflow.
Table of Contents (17 chapters)
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1
Part 1: Introduction to Figma and FigJam
6
Part 2: Exploring Components, Styles, and Variants
11
Part 3: Prototyping and Sharing

Chapter 9: Prototyping with Transitions, Smart Animate, and Interactive Components

In the previous chapter, you adapted the design of your app for tablets and desktops, making it responsive, which was a big step forward. Now, on your Hi-Fi page, you have not one, but three beautiful flows, and you may be wondering what comes next. Now is the perfect time to move on to prototyping – an important and interesting stage in a designer's work. Think of this as you needing to package what you just created in order to present it in the most impressive way possible. However, you should also keep in mind that prototyping can be very helpful not only for others, but also for you, and it often happens that while building an interactive flow or seeing it in action, you realize that you need to fix something. Don't worry if this ever happens, this is completely normal, as designing is not a linear process.

In this chapter, you will learn about the important prototyping features...

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Designing and Prototyping Interfaces with Figma
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