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Designing and Prototyping Interfaces with Figma

Designing and Prototyping Interfaces with Figma

By : Fabio Staiano
4.3 (3)
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Designing and Prototyping Interfaces with Figma

Designing and Prototyping Interfaces with Figma

4.3 (3)
By: Fabio Staiano

Overview of this book

A driving force of the design tools market, Figma makes it easy to work with classic design features while enabling unique innovations and opening up real-time collaboration possibilities. It comes as no surprise that many designers decide to switch from other tools to Figma. In this book, you'll be challenged to design a user interface for a responsive mobile application having researched and understood user needs. You'll become well-versed with the process in a step-by-step manner by exploring the theory first and gradually moving on to practice. You'll begin your learning journey by covering the basics of user experience research with FigJam and the process of creating a complete design using Figma tools such as Components, Variants, Auto Layout, and much more. You'll also learn how to prototype your design and explore the potential of community resources such as templates and plugins. By the end of this Figma book, you'll have a solid understanding of the user interface workflow, managing essential Figma tools, and organizing your workflow.
Table of Contents (17 chapters)
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1
Part 1: Introduction to Figma and FigJam
6
Part 2: Exploring Components, Styles, and Variants
11
Part 3: Prototyping and Sharing

Multiplayer mode, libraries, and version control

It was a lot to manage, wasn't it? And yet this project is a simple one. It is likely that your future projects will be more complex, and you will not be working on them alone. Collaborating with other people is always a fun but challenging process, and it is also an important part of your design journey. In this section, you will discover what solutions Figma offers for effective teamwork and real-time collaboration.

Working with multiplayer features

From the very beginning, Figma tried to outperform other tools by building its entire software architecture on modern web technologies. This, on the one hand, turned into significant limitations, such as the need for a constant internet connection, a condition that no other design tool requires. But, on the other hand, it presented an incredible number of advantages, such as immediate synchronization of files and projects, the ability to work directly from the browser without...

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Designing and Prototyping Interfaces with Figma
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