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Table Of Contents
Designing and Prototyping Interfaces with Figma
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If you had any doubts about the importance of the UX part of your design workflow before, this chapter has hopefully cleared them up. Once you've identified the optimal user flow, it's pretty easy to build a wireframe based on it, although it may well happen that you need to spend more time researching which elements to use and how to place them on screens, especially if you don't have a lot of design experience. Of course, it takes time to learn about the different types of buttons, menus, bars, and other components, but with experience, you will have no problem figuring out which elements are suitable to include on a particular screen. You can also help yourself by paying more attention to the details of your favorite apps in daily use as well as discovering new ones.
So, this chapter was your first milestone in learning how to create a user interface in Figma. You learned and tried out many new tools, and then used them to create the first wireframe of...
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