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Designing and Prototyping Interfaces with Figma

Designing and Prototyping Interfaces with Figma

By : Fabio Staiano
4.3 (3)
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Designing and Prototyping Interfaces with Figma

Designing and Prototyping Interfaces with Figma

4.3 (3)
By: Fabio Staiano

Overview of this book

A driving force of the design tools market, Figma makes it easy to work with classic design features while enabling unique innovations and opening up real-time collaboration possibilities. It comes as no surprise that many designers decide to switch from other tools to Figma. In this book, you'll be challenged to design a user interface for a responsive mobile application having researched and understood user needs. You'll become well-versed with the process in a step-by-step manner by exploring the theory first and gradually moving on to practice. You'll begin your learning journey by covering the basics of user experience research with FigJam and the process of creating a complete design using Figma tools such as Components, Variants, Auto Layout, and much more. You'll also learn how to prototype your design and explore the potential of community resources such as templates and plugins. By the end of this Figma book, you'll have a solid understanding of the user interface workflow, managing essential Figma tools, and organizing your workflow.
Table of Contents (17 chapters)
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1
Part 1: Introduction to Figma and FigJam
6
Part 2: Exploring Components, Styles, and Variants
11
Part 3: Prototyping and Sharing

Summary

This chapter was full of information and practical guides for designing our project. Some of the steps were already familiar to you – for example, adding a new layer to a frame, setting up auto layout, and changing properties of elements according to styles. But at the same time, there has been a lot of new information to take in, in possibly the most difficult subject on your journey. As always, don't worry if you feel overwhelmed – components and variants are huge, very complex topics, and no one really masters them right away!

It was a really rich chapter, and you not only learned about components and variants, but also greatly advanced our project by building the Home and Content Detail views – the most important screens of the application – using all the advanced features that you learned about in the previous chapters and this one. Also, now you know how to work with the library and even how to publish it for use in other team files...

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Designing and Prototyping Interfaces with Figma
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