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Book Overview & Buying
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Table Of Contents
Designing and Prototyping Interfaces with Figma
By :
Designing and Prototyping Interfaces with Figma
By:
Overview of this book
A driving force of the design tools market, Figma makes it easy to work with classic design features while enabling unique innovations and opening up real-time collaboration possibilities. It comes as no surprise that many designers decide to switch from other tools to Figma.
In this book, you'll be challenged to design a user interface for a responsive mobile application having researched and understood user needs. You'll become well-versed with the process in a step-by-step manner by exploring the theory first and gradually moving on to practice. You'll begin your learning journey by covering the basics of user experience research with FigJam and the process of creating a complete design using Figma tools such as Components, Variants, Auto Layout, and much more. You'll also learn how to prototype your design and explore the potential of community resources such as templates and plugins.
By the end of this Figma book, you'll have a solid understanding of the user interface workflow, managing essential Figma tools, and organizing your workflow.
Table of Contents (17 chapters)
Preface
Part 1: Introduction to Figma and FigJam
Chapter 1: Exploring Figma and Transitioning from Other Tools
Chapter 2: Structuring Moodboards, Personas, and User Flows within FigJam
Chapter 3: Getting to Know Your Design Environment
Chapter 4: Wireframing a Mobile-First Experience Using Vector Shapes
Part 2: Exploring Components, Styles, and Variants
Chapter 5: Designing Consistently Using Grids, Colors, and Typography
Chapter 6: Creating a Responsive Mobile Interface Using Auto Layout
Chapter 7: Building Components and Variants in a Collaborative Workspace
Chapter 8: User Interface Design on Tablet, Desktop, and the Web
Part 3: Prototyping and Sharing
Chapter 9: Prototyping with Transitions, Smart Animate, and Interactive Components
Chapter 10: Testing and Sharing Your Prototype on Browsers and Real Devices
Chapter 11: Exporting Assets and Managing the Handover Process
Chapter 12: Discovering Plugins and Resources in the Figma Community
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