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Designing and Prototyping Interfaces with Figma

Designing and Prototyping Interfaces with Figma

By : Fabio Staiano
4.3 (3)
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Designing and Prototyping Interfaces with Figma

Designing and Prototyping Interfaces with Figma

4.3 (3)
By: Fabio Staiano

Overview of this book

A driving force of the design tools market, Figma makes it easy to work with classic design features while enabling unique innovations and opening up real-time collaboration possibilities. It comes as no surprise that many designers decide to switch from other tools to Figma. In this book, you'll be challenged to design a user interface for a responsive mobile application having researched and understood user needs. You'll become well-versed with the process in a step-by-step manner by exploring the theory first and gradually moving on to practice. You'll begin your learning journey by covering the basics of user experience research with FigJam and the process of creating a complete design using Figma tools such as Components, Variants, Auto Layout, and much more. You'll also learn how to prototype your design and explore the potential of community resources such as templates and plugins. By the end of this Figma book, you'll have a solid understanding of the user interface workflow, managing essential Figma tools, and organizing your workflow.
Table of Contents (17 chapters)
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1
Part 1: Introduction to Figma and FigJam
6
Part 2: Exploring Components, Styles, and Variants
11
Part 3: Prototyping and Sharing

Summary

As stated earlier, the main goal of a UX/UI designer is not to be creative but to provide an interface in which every user will feel confident, and nothing will distract them from the functionality of any digital product. Thus, you need to make sure your design is intuitive and inclusive. This means you have to be well aware of your user's needs and pains, and anticipate specific cases where your app or website might be used to keep your design consistent and accessible. As you learned in this chapter, even when choosing typography, colors, and effects, you must follow these principles.

Aside from practicing these tools, we now have an idea of how to make the best use of them by converting them to styles. Styles are one of the most important features in Figma, and you've done a great job learning them. From now on, you will discover and practice even more advanced features, and later you will add other properties to your Styles + Components page, such as extra...

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Designing and Prototyping Interfaces with Figma
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