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Table Of Contents
Designing and Prototyping Interfaces with Figma
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This chapter was your first step into the world of prototyping in Figma, which is just as important a design phase as UX research and UI creation. You have learned how to connect views to each other to build dynamic flows using transitions and triggers, and when combined with smart animate, this can give outstanding results. You have also learned how to create interactive components that significantly simplify your workflow, making interactions within frames so much better. In addition, you have discovered that each view, depending on its intended use and the content inside, can be prototyped differently, since the user can stay on the same screen longer, scrolling the content or performing additional interaction with some active elements. And Figma brilliantly takes this aspect into account, offering you overflows and overlays, which you have also successfully implemented in your interface.
Now that you know enough about basic and advanced prototyping techniques in Figma...
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