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Designing and Prototyping Interfaces with Figma

Designing and Prototyping Interfaces with Figma

By : Fabio Staiano
4.3 (3)
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Designing and Prototyping Interfaces with Figma

Designing and Prototyping Interfaces with Figma

4.3 (3)
By: Fabio Staiano

Overview of this book

A driving force of the design tools market, Figma makes it easy to work with classic design features while enabling unique innovations and opening up real-time collaboration possibilities. It comes as no surprise that many designers decide to switch from other tools to Figma. In this book, you'll be challenged to design a user interface for a responsive mobile application having researched and understood user needs. You'll become well-versed with the process in a step-by-step manner by exploring the theory first and gradually moving on to practice. You'll begin your learning journey by covering the basics of user experience research with FigJam and the process of creating a complete design using Figma tools such as Components, Variants, Auto Layout, and much more. You'll also learn how to prototype your design and explore the potential of community resources such as templates and plugins. By the end of this Figma book, you'll have a solid understanding of the user interface workflow, managing essential Figma tools, and organizing your workflow.
Table of Contents (17 chapters)
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1
Part 1: Introduction to Figma and FigJam
6
Part 2: Exploring Components, Styles, and Variants
11
Part 3: Prototyping and Sharing

Summary

This chapter was your first step into the world of prototyping in Figma, which is just as important a design phase as UX research and UI creation. You have learned how to connect views to each other to build dynamic flows using transitions and triggers, and when combined with smart animate, this can give outstanding results. You have also learned how to create interactive components that significantly simplify your workflow, making interactions within frames so much better. In addition, you have discovered that each view, depending on its intended use and the content inside, can be prototyped differently, since the user can stay on the same screen longer, scrolling the content or performing additional interaction with some active elements. And Figma brilliantly takes this aspect into account, offering you overflows and overlays, which you have also successfully implemented in your interface.

Now that you know enough about basic and advanced prototyping techniques in Figma...

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Designing and Prototyping Interfaces with Figma
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