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Designing and Prototyping Interfaces with Figma

Designing and Prototyping Interfaces with Figma

By : Fabio Staiano
4.3 (3)
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Designing and Prototyping Interfaces with Figma

Designing and Prototyping Interfaces with Figma

4.3 (3)
By: Fabio Staiano

Overview of this book

A driving force of the design tools market, Figma makes it easy to work with classic design features while enabling unique innovations and opening up real-time collaboration possibilities. It comes as no surprise that many designers decide to switch from other tools to Figma. In this book, you'll be challenged to design a user interface for a responsive mobile application having researched and understood user needs. You'll become well-versed with the process in a step-by-step manner by exploring the theory first and gradually moving on to practice. You'll begin your learning journey by covering the basics of user experience research with FigJam and the process of creating a complete design using Figma tools such as Components, Variants, Auto Layout, and much more. You'll also learn how to prototype your design and explore the potential of community resources such as templates and plugins. By the end of this Figma book, you'll have a solid understanding of the user interface workflow, managing essential Figma tools, and organizing your workflow.
Table of Contents (17 chapters)
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1
Part 1: Introduction to Figma and FigJam
6
Part 2: Exploring Components, Styles, and Variants
11
Part 3: Prototyping and Sharing

Summary

As you can see, Figma is a revolutionary design tool that allows many creators to take their workflow to the next level. It covers every need a designer could ever have. Therefore, it is equally perfect for individual workers as well as teams of small and large companies. Through this approach, Figma is gaining popularity among designers all over the world. Now you can become a part of this community, exchange experiences, and contribute to its growth. No other tool has achieved this level of user loyalty!

In this chapter, we learned about the ideology of Figma and its benefits over other tools. You also created an account and found out about Figma's plans and the difference between its desktop and web applications. Perhaps you even managed to switch from another tool! We also explored Figma's welcome screen, so now you know about some primary buttons and sections and what stands behind those.

In the next chapter, our journey will be even more exciting! We'll learn how to use FigJam in practice by structuring personas there and creating user flows for your first project in Figma!

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Designing and Prototyping Interfaces with Figma
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