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  • Book Overview & Buying Designing and Prototyping Interfaces with Figma
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Designing and Prototyping Interfaces with Figma

Designing and Prototyping Interfaces with Figma

By : Fabio Staiano
4.3 (3)
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Designing and Prototyping Interfaces with Figma

Designing and Prototyping Interfaces with Figma

4.3 (3)
By: Fabio Staiano

Overview of this book

A driving force of the design tools market, Figma makes it easy to work with classic design features while enabling unique innovations and opening up real-time collaboration possibilities. It comes as no surprise that many designers decide to switch from other tools to Figma. In this book, you'll be challenged to design a user interface for a responsive mobile application having researched and understood user needs. You'll become well-versed with the process in a step-by-step manner by exploring the theory first and gradually moving on to practice. You'll begin your learning journey by covering the basics of user experience research with FigJam and the process of creating a complete design using Figma tools such as Components, Variants, Auto Layout, and much more. You'll also learn how to prototype your design and explore the potential of community resources such as templates and plugins. By the end of this Figma book, you'll have a solid understanding of the user interface workflow, managing essential Figma tools, and organizing your workflow.
Table of Contents (17 chapters)
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1
Part 1: Introduction to Figma and FigJam
6
Part 2: Exploring Components, Styles, and Variants
11
Part 3: Prototyping and Sharing

Exploring the left panel

Learning Figma's tool sets can be challenging, but it is important to have at least a basic understanding of the features so you can quickly get started using them. Don't worry if you still feel insecure every time you launch Figma. You will soon learn the concept of each tool in a real workflow. However, tools are just one part of everything to learn in Figma. It is equally important to know how to work with layers and assets in your project. All of these will be displayed in the left sidebar, so let's take a deeper look at its interface.

Layers and pages

Every time you create a new text layer, shape, or any other element, its name is immediately displayed in the Layers panel. Likewise, when you delete an object from the work area (you can do this simply with the Backspace key on macOS or the Delete key on Windows), it will also be removed from the sidebar. So, think of the Layers panel as a container that collects everything in your project...

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Designing and Prototyping Interfaces with Figma
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