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Designing and Prototyping Interfaces with Figma

Designing and Prototyping Interfaces with Figma

By : Fabio Staiano
4.3 (3)
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Designing and Prototyping Interfaces with Figma

Designing and Prototyping Interfaces with Figma

4.3 (3)
By: Fabio Staiano

Overview of this book

A driving force of the design tools market, Figma makes it easy to work with classic design features while enabling unique innovations and opening up real-time collaboration possibilities. It comes as no surprise that many designers decide to switch from other tools to Figma. In this book, you'll be challenged to design a user interface for a responsive mobile application having researched and understood user needs. You'll become well-versed with the process in a step-by-step manner by exploring the theory first and gradually moving on to practice. You'll begin your learning journey by covering the basics of user experience research with FigJam and the process of creating a complete design using Figma tools such as Components, Variants, Auto Layout, and much more. You'll also learn how to prototype your design and explore the potential of community resources such as templates and plugins. By the end of this Figma book, you'll have a solid understanding of the user interface workflow, managing essential Figma tools, and organizing your workflow.
Table of Contents (17 chapters)
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1
Part 1: Introduction to Figma and FigJam
6
Part 2: Exploring Components, Styles, and Variants
11
Part 3: Prototyping and Sharing

Chapter 3: Getting to Know Your Design Environment

In the previous chapter, you discovered the basic concepts of the UX process, which is without a doubt an essential part of any design project. As you work, it's best to keep all research results, analysis data, and other attributes nearby so you can always check if you're on your planned design path. Remember that the usability and clarity of your final user interface will directly depend on the quality of your UX work.

However, creating a user interface is also a tricky and time-consuming part of design work. You might have done some excellent research and collected enough relevant data, but your actual design work may not always be smooth and easy. In real life, anything can happen – maybe the chosen style will not be approved by the customer, or maybe your team decides to add a tablet version of your product. This book cannot anticipate all the challenges a designer might face, but you will definitely learn...

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Designing and Prototyping Interfaces with Figma
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