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Designing and Prototyping Interfaces with Figma

Designing and Prototyping Interfaces with Figma

By : Fabio Staiano
4.3 (3)
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Designing and Prototyping Interfaces with Figma

Designing and Prototyping Interfaces with Figma

4.3 (3)
By: Fabio Staiano

Overview of this book

A driving force of the design tools market, Figma makes it easy to work with classic design features while enabling unique innovations and opening up real-time collaboration possibilities. It comes as no surprise that many designers decide to switch from other tools to Figma. In this book, you'll be challenged to design a user interface for a responsive mobile application having researched and understood user needs. You'll become well-versed with the process in a step-by-step manner by exploring the theory first and gradually moving on to practice. You'll begin your learning journey by covering the basics of user experience research with FigJam and the process of creating a complete design using Figma tools such as Components, Variants, Auto Layout, and much more. You'll also learn how to prototype your design and explore the potential of community resources such as templates and plugins. By the end of this Figma book, you'll have a solid understanding of the user interface workflow, managing essential Figma tools, and organizing your workflow.
Table of Contents (17 chapters)
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1
Part 1: Introduction to Figma and FigJam
6
Part 2: Exploring Components, Styles, and Variants
11
Part 3: Prototyping and Sharing

Chapter 4: Wireframing a Mobile-First Experience Using Vector Shapes

You've reached the point where you have essential knowledge of the UX process and Figma's interface. Now it's time to put it all together and get started with the user interface of our streaming service application. As mentioned previously, it is best to always keep all the artifacts collected during the UX phase nearby – the mission statement, persona, user flow, and other data. In this chapter, you will take a significant step toward moving from theory and hypotheses to creating a real application structure using the wireframe method!

This is a very important part of product development, but there is nothing to worry about, since this chapter will guide you through the entire process of this phase. However, before moving on to wireframing, you will need to have a basic understanding of what it is and why it is so helpful for all UX/UI designers, no matter how much experience they have. You...

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Designing and Prototyping Interfaces with Figma
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